Edit the Bonestructure of Mixamo Rigs

January 2, 2018 in unity ‐ 1 min read

Intro

this article describes how Mixamo rigged Characters can be Imported into Unity to work with VRchat. It is based on this amazing Blogpost: http://vrchat.wikia.com/wiki/Quick_Start_-_Mixamo_Avatar_Creation

The Unity Add-In is supposed to block you from uploading imporperly rigged Characters. If however you fixed the Prefab after importing it, you can end up with your character not beeing animated.

How to change the Bone Structure

  1. Load the rigged Model into the Assets, set Rig to Humanoid and edit the bonestructure
    image
  2. Then set the “Upper Chest” to **None, “**Chest” to Spine2, Apply and Done. Now you can import the Character and continue with the tutorial.
    image

Cheers, Ori